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Gileh

A post about D&D art, representation and ethnicities.

This is something I put up on my old journal a while ago, and just rescued from LJ purging as I've since switched my Journal. Be interested if people had different counts/interpretations...
Quote:

Just read through the D&D 4th Ed and counted only 11 illustrations of human or human-like (dwarf, elf etc) characters that were not apparently Caucasian. These were: a female black halfling and an female Asian human (ch.3, pp.44 & pp.46), a male Asian human (ch.7, pp.226), a possible black dwarf (ch.4, pp.70 and again pp.165) possibly a black female tiefling (human with demonic traits, ch.5, pp.189) and a black elf (ch.6, pp.203) in the Player's Handbook and one illustration of a black male in chapter 5 of the dungeon master's guide, and an illustration of a black female in chapter 6 of the same. In the Monster Manual there was one non Caucasian illustration of a female drow, Elves know for their coal black or dark grey skin(pp.95). Tieflings were generally coloured with reddish skin, attributed to their demonic ancestry.

I counted 55 illustrations of human or human-like charters in the player's handbook and 29 in the Dungeon Master's Guide and 12 in the Monster Manual. Black and Asian characters from this count feature in 100(11/95)= 11.579% of the illustrations of human and human-like characters.

Of note: The illustrations featuring black or Asian were not crowd or battle scenes.
All but two of the 11 black or Asian looking characters were female.

Thoughts, anybody?


Obviously I have no interest in the 'The majority of D&D players are middle class Caucasian males people play D&D so Of course they are in the majority of the art' argument, because a) That hardly encourages non-middle class, non-male or non-Caucasian people to start playing and b) why should the PC's look like the players anyway? So lets not go down that route, please.
metagaia

Re: A post about D&D art, representation and ethnicities

Gileh wrote:
Obviously I have no interest in the 'The majority of D&D players are middle class Caucasian males people play D&D so Of course they are in the majority of the art' argument, because a) That hardly encourages non-middle class, non-male or non-Caucasian people to start playing and b) why should the PC's look like the players anyway? So lets not go down that route, please.


Unfortunately I don't think you can really dismiss that argument so easily since a) the object of WOTC is not to reach out across cultural boundaries, but to sell copies of D&D to make money.  If the majority of buyers are white middle class etc then so be it; and b) You could take that arugument a lot further and ask why people want to play humanoids at all?  Most people do play an extension of themselves so they would prefer a chatacter with similar characteristics.

Secondly, your idea that 11/95 is a poor ration is not automatically so either.  D&D's main inspiration is from the works of Tolkein and Middle Earth, which is in itself loosely based on England.  The UK today is approximately 10% non-white, which is very probably higher than it was in 1950 (I do not have figures for that period)

Finally of course it is difficult to talk more about this since you haven't given a breakdown by race.  Elves are known for their fair skin, as much as Black Mamba's aren't for example; and black dwarfs seem unlikely to be black in the first place since dwarfs spend most of their time underground, so it's a little difficult to get a tan.

I'm sorry, but I see no problem whatsoever with the colour of the illustrations, and it feels to me like seeking to find a problem where there is none.
</rant>
paz

Re: A post about D&D art, representation and ethnicities

metagaia wrote:
The UK today is approximately 10% non-white

7.9%, at last count.
Gileh

Re: A post about D&D art, representation and ethnicities

Unfortunately I don't think you can really dismiss that argument so easily since a) the object of WOTC is not to reach out across cultural boundaries, but to sell copies of D&D to make money.[/quote]

Well you could criticise a company for that. Corporate ethics CAN include things like inclusion and visibility awareness.

metagaia wrote:
If the majority of buyers are white middle class etc then so be it; and b) You could take that arugument a lot further and ask why people want to play humanoids at all?  Most people do play an extension of themselves so they would prefer a chatacter with similar characteristics.


Debatable. I don't, for example.

metagaia wrote:


Secondly, your idea that 11/95 is a poor ration is not automatically so either.  D&D's main inspiration is from the works of Tolkein and Middle Earth, which is in itself loosely based on England.  The UK today is approximately 10% non-white, which is very probably higher than it was in 1950 (I do not have figures for that period).


Again a debatable assertion, as Mythology, other fantasy, sigh as Moorecock may have had a greater sway on the earliest (if not the early) visions of D&D. Aside from that WHY should D&D stick to those source, why should it be a document of THOSE time instead of a document of current ones. And as a document of current times, why isn't it taking a world view of race and going with an even distribution of skin colours, if it wants to reflect human beings?

metagaia wrote:


Finally of course it is difficult to talk more about this since you haven't given a breakdown by race.  Elves are known for their fair skin, as much as Black Mamba's aren't for example; and black dwarfs seem unlikely to be black in the first place since dwarfs spend most of their time underground, so it's a little difficult to get a tan.


As far as I can remember they were all human except where I said other wise, but I'm not sure.

metagaia wrote:

I'm sorry, but I see no problem whatsoever with the colour of the illustrations, and it feels to me like seeking to find a problem where there is none.
</rant>


Well, how aware of post-colonial cultural theory are you?
metagaia

Re: A post about D&D art, representation and ethnicities

Gileh wrote:
Well you could criticise a company for that. Corporate ethics CAN include things like inclusion and visibility awareness.

You could, I guess; but fictional discrimination is a lot harder to pin down than real discrimination.

Quote:
Debatable. I don't, for example.

Then why should it put off non-white players?

[quote=]again a debatable assertion, as Mythology, other fantasy, sigh as Moorecock may have had a greater sway on the earliest (if not the early) visions of D&D. Aside from that WHY should D&D stick to those source, why should it be a document of THOSE time instead of a document of current ones. And as a document of current times, why isn't it taking a world view of race and going with an even distribution of skin colours, if it wants to reflect human beings?[/quote]
Putting aside the issue that derivation from Moorcock hardly hurts my theory as I don't recall the predominance of black characters in that, I still do not see the problem.  D&D is set in places that are not our world, Greyhawk, FR etc and the climate there is left unspecified.  D&D reflects European mythology because that is what it's fanbase is familiar with.  The weaponry is European (longswords) and not African (Massai spears etc).  There are supplements for the earlier editions like Oriental adventures, that deal with settings outside of tradional Europe, but as a pure question of space it's impossible to include it all in one book.

Quote:
Well, how aware of post-colonial cultural theory are you?

Do I need to be?  What specifically are you referring to?  Razz
HDimagination

I think that I would be careful about how indignant we get on other peoples behalf.   How qualified are we, as a group of middle class white men (on the internet of all places) to have an arguement about the representation of other ethnicities in RPG art?

Could we say that RPGs are very much a white, middle class cultural activity, and if that is the case, is there a problem with the representation of that?

If the aim is to attract a wider ethnic range to the hobby, then there are deeper problems rather than just the aesthetic that the hobby has to deal with, like the fact that there are very few non-western cultural tropes explored in fanasy, and those that are tend to be viewed through a very steriotypical lens, such as the fabuous exotic far east full of martial arts, and samurai.    This can be forgiven though, as most of the writers are white, and treat their own cultural inspartions with the same mish-mash aproach.

Either way, it's very easy to assume that there would be a problem  and over-estimate impact of this, as we are very much outside the issue.

I'd recomend starting a thread on a board with a slightly larger demographic before we start worry about the issue too much.   RPG.net for example?
HDimagination

There we go, I've followed my own adivce:

RPGnet thread
Gileh

Re: A post about D&D art, representation and ethnicities

metagaia wrote:


Quote:
Well, how aware of post-colonial cultural theory are you?

Do I need to be?  What specifically are you referring to?  Razz


Just to respond with something useful and informative rather than just going around in circles:
http://mmcisaac.faculty.asu.edu/emc598ge/Unpacking.html
http://en.wikipedia.org/wiki/Magical_negro

If you have a look and think about issues those articles bring up, and how things like fantasy art might respond to them, or show awareness of them.
metagaia

Re: A post about D&D art, representation and ethnicities

Gileh wrote:

Just to respond with something useful and informative rather than just going around in circles:
http://mmcisaac.faculty.asu.edu/emc598ge/Unpacking.html
http://en.wikipedia.org/wiki/Magical_negro

If you have a look and think about issues those articles bring up, and how things like fantasy art might respond to them, or show awareness of them.


Unfortunately I have deep deep problems about the first article (I had already read the second one when delving into TVtropes.

Firstly, of course it naturally follows that if one group is over-privilledged, then one group is under-privelledged, the tautology in itself means nothing.

The main problem though is that many of these problems are either self-imposed or unavoidable.  "I can if I wish arrange to be in the company of people of my race most of the time." is a good example of both of these.  If skin problem is a major problem to you, black or white, then there is no way you can think about repairing the division.  The appropiate metaphor would be trying to plug a hole in the boat by making several more holes and calling them similar.

When thinking how this relates to the original point of the thread; I can only think that this is again finding a problem where non-exists, and one that should not matter to those who think race does not matter.   Indeed, the very point of D&D is to play who you want, since you can select your race, so it seems to apply even less  Confused
Immortal Rites

well im gonna put my two cents in as im girl so im 'outside the white man thing'.

Doesnt bother me in the slightest!!! The only thing that bothers me is the fact all the women are prettier and have better figures than me lol. Razz

In fact i am proud to say i have never played a female character in a game of D&D i enjoy playing men, especiall of other races (currently a sibbeccai obsessed with death).

I think your looking for problems where there are none. So stop yer whinin and buck up boyo!!!
HDimagination

We weren't really too worried about the gender thing here i don't think.   Put it does show that progress can be made.   When I started in the hobby, most illustrations of women in RPG's were relagated to scantily clad princesses needing rescue, scantily clad mages showing off or Scantilly clad temptresses...  







.....sorry just drifted off there a moment, where was I?  Anyway, now it seems things are much better, with women in mostly semsible armour, adventuring along with every-one else.  It's just the opinions of a small minority that think that you gals can't swing a sword like the rest of us.

I'm glad that you can trancend your ethnic boundires and veiw cultural issues with such impartiality!  What's your secret?
Immortal Rites

i dont have a secret.... im just sexist against women.

That and i would have made a great bloke.
Shaphron

I know most of you have stopped reading this post - but I have only just read it, and fancy joining in. I've actually spent the time to go through the DMG and PHB (didn't bother with the MM, as it will be mostly monsters) and complied the data on a handy table of what races of what colour and sex are depicted in what book, so if anyone cares I've put it up here, along with some conclusions and analysis.

Breifly summarised, I think the racial depictions are ok as they are a)hampered by some races not being able to be black characters (eg black eleves = drow, so not a character) and b) the prevailing climate of the standard d&d world is western, so it's only natural that the characters would evolve in the same way we did and get white skin. Given the common method of transport is by horse, it is unlikely many people would be able to travel very long distances, and so unlilkly to make other colours more common.

The issues I think you have, Gileh, is that you are treating d&d too much like real life - it has it's own world, races and climate, just like ours does, but it has not progressed to the same state we have, so we cannot judge that world by our world standards. You have to look ta it as a complete whole, and see why they've done things the way they have as that makes sense for the world, not because they don't like coloured people, or want to apeal to them.

On a vaguely related note, most MMORPGs I know of have a separate "asian" edition when they market in China and Japan, altering the models to match the oriental body type and colouring, so those companies know who they are appealing to and adapt depending on what country they are in. I don't know how popular D&D is in asian, or african or south american countries. Could you enlighten me, as that would be more relevant to the discussion.

On a marketing note, the front cover of the PHB is a (yellow) dragonborn and a lady who could consievably be considered coloured, depending on how you are feeling, so that hardly goes for the white market. and the front cover of the DMG is a very large red dragon, looking at a crystal ball of the front cover of the PHB - again, not particularly appealing to any one specific demograph, so I think you may be reading too much into it.

I have heard (through Matt) that the designers didn't want a white/male/fighter in any of the books, but the marketing people at wizards of the coast insisted on it. As they did with Magic: the Gathering, making Gerard  included when Sisquay (sp?) was supposed to be the hero. So maybe you're looking at this the wrong way - you want this game to appeal to coloured people, but maybe the overwhelming data is that it is vastly more popular with white people, so they are marketing it perfectly. They would have to do more than depict a black man on the front cover to make the game appealing to someone who doesn't know what it is already. D&D spreads by word of mouth more than by marketing, so it is almost superfelous what they put on the cover so long as it appeals to their current market.

I think I've ranted way too much on this topic, but I hope I've provoked thought in those of you who have actually read this far down! Laughing

PS: Immortal Rites - your being female doesn't negate the fact that you are white.
Gileh

Quote:
The issues I think you have, Gileh, is that you are treating d&d too much like real life - it has it's own world, races and climate, just like ours does, but it has not progressed to the same state we have, so we cannot judge that world by our world standards. You have to look ta it as a complete whole, and see why they've done things the way they have as that makes sense for the world, not because they don't like coloured people, or want to apeal to them.


Umm.. actually I would like D&D to be LESS like the real world, as in not have such horribly skewed race issues, ghettoisation, sexism and homophobia and be somewhere that all configurations of people can meet equally.
metagaia

Gileh wrote:
Umm.. actually I would like D&D to be LESS like the real world, as in not have such horribly skewed race issues, ghettoisation, sexism and homophobia and be somewhere that all configurations of people can meet equally.


I think having Equal Opportunity Evil would be rather jarring to my suspension of disbelief.  I can live in a fantasy world with magic and dragons, but I need my PC's and NPC's to act like people, rather than cardboard cutouts.  That does not excuse racism between players, but it should excuse my earlier arguments (rather than end up repreating them)

In regards to worldwide sales, I cannot find them anywhere, in any article or on the D&D forums, so I have sent an email to dndinsider in the vague hope I might get an answer.
paz

Shaphron wrote:
On a vaguely related note, most MMORPGs I know of have a separate "asian" edition when they market in China and Japan, altering the models to match the oriental body type and colouring, so those companies know who they are appealing to and adapt depending on what country they are in. I don't know how popular D&D is in asian, or african or south american countries. Could you enlighten me, as that would be more relevant to the discussion.

I think I remember seeing an article in a magazine many years ago about D&D in Japan, and the art in the rulebooks was in a typical Japanese manga/BESM style. I don't think South America or African markets are lucrative enough to justify complete re-designs - I guess Latin America just gets the Spanish translation. This Wikipedia page is quite interesting, as is the official Japanese D&D site.

Shaphron wrote:
I have heard (through Matt) that the designers didn't want a white/male/fighter in any of the books, but the marketing people at wizards of the coast insisted on it. As they did with Magic: the Gathering, making Gerard  included when Sisquay (sp?) was supposed to be the hero.

The 3rd edition, 1-dimensional iconic human fighter was even mockingly named 'Regdar' by the designers (re-arrange the letters...) after the marketers insisted they couldn't have a dwarf as the 'poster boy'. Regarding his race, the artist (Todd Lockwood) writes the following:
Todd Lockwood wrote:
I knew that a human fighter would be adopted first. For that reason, I intended him to be as racially ambiguous as possible–he should look like he could belong to any race, or none at all.
paz

Gileh wrote:
Umm.. actually I would like D&D to be LESS like the real world, as in not have such horribly skewed race issues, ghettoisation, sexism and homophobia and be somewhere that all configurations of people can meet equally.


D&D is a system, rather than a setting (although you could argue it has a generic 'default' setting). Different worlds using the same rules can be very different in the aspects you mention above.

Let's take Golarion (the setting i'm running CotCT in) as an example.

Race: There are many human ethnicities, generally distinct by region but with some limited overlap, as one might expect of a pseudo-medieval setting. There is no explicit bias against a particular racial type that I (as a WASP*) can see, other than the first three published adventure paths all being set in a European-style region and climate. The fourth one, however, is in an Arabian/Egyptian region, with the ethnicities you would expect in that area being numerically dominant.

Within the setting, some nationalities/ethnicities are downtrodden by others, e.g. the Chelaxians (Europeans) oppressing the Varisians (Roma 'gypsies') and Shoanti (perceived as 'savage' natives, similiar to native Americans or Australian aborigines) near Korvosa. However, this isn't implying that the Chelaxians are superior; it is to provide a background of conflict and tension.

Ghettoisation: The only examples that instantly spring to mind are in Korvosa: the Varisians (see above) and elves (self-imposed).

Sexism: In Korvosa (and the adventure path your PC is in), the NPCs have a good gender mix. The queen, queen's bodyguard and head of the city guard are all female. And the voice the PCs have just heard echoing around the manor is distinctly female. I think RPGs have taken massive strides in this regard since the days when the only women were scantily clad damsels in distress.

Homophobia: Do you have any examples in mind here? Is it explicit homophobia (e.g. the act treated as 'deviancy' or suchlike in the laws of a city/state in-game), implicit homophobia (e.g. the good guys all being heterosexual, and anyone homosexual being a bad guy) or subconscious bias (the setting's writers simply assuming that everyone is heterosexual and ignoring the alternatives) that you think might be a problem?

While I think the last two issues can (and should) be overcome in this day and age, I think racial tension (even if it's dwarves vs. orcs!) is not necessarily a bad thing, and provides a good source of conflict in such a setting. You could have a Lennon-esque utopia with no racism, war, religion, violence etc. but I think it would probably be quite a dull place to set a game of D&D.

* White Anglo-Saxon Protestant (although not actually protestant).
Gileh

[/quote]



paz wrote:


D&D is a system, rather than a setting (although you could argue it has a generic 'default' setting). Different worlds using the same rules can be very different in the aspects you mention above.


Thati s something I've been meaning to ask about- why do people keep saying that the setting of D&D is pseudo-medieval European? I don't recall anything that prescriptive in the books, but my knowledge is a lot more limited than the commentors. Does it actually say that in any of the 4th or 3.5  ed books? Do we just assume that because of the literary sources D&D, and fantasy in general, tends to draw from?

paz wrote:


Let's take Golarion (the setting i'm running CotCT in) as an example.

Race: There are many human ethnicities, generally distinct by region but with some limited overlap, as one might expect of a pseudo-medieval setting. There is no explicit bias against a particular racial type that I (as a WASP*) can see, other than the first three published adventure paths all being set in a European-style region and climate. The fourth one, however, is in an Arabian/Egyptian region, with the ethnicities you would expect in that area being numerically dominant.

Within the setting, some nationalities/ethnicities are downtrodden by others, e.g. the Chelaxians (Europeans) oppressing the Varisians (Roma 'gypsies') and Shoanti (perceived as 'savage' natives, similiar to native Americans or Australian aborigines) near Korvosa. However, this isn't implying that the Chelaxians are superior; it is to provide a background of conflict and tension.

Ghettoisation: The only examples that instantly spring to mind are in Korvosa: the Varisians (see above) and elves (self-imposed).


Indeed, you can have a setting with racism in it, without making it a racist document- if the racism is recognised as a bad thing. Ignoring racism and the potential for it would probably harm the setting.

paz wrote:


Sexism: In Korvosa (and the adventure path your PC is in), the NPCs have a good gender mix. The queen, queen's bodyguard and head of the city guard are all female. And the voice the PCs have just heard echoing around the manor is distinctly female. I think RPGs have taken massive strides in this regard since the days when the only women were scantily clad damsels in distress.


That is something I've noticed and think is pretty good, but do they enact certain tropes or stereotypes which are themselves a bit sexist? Probably not, but that's something to be wary of.

I remember reading about two year/18months ago a bunch of blog posts about women who were subject to sexist behaviour in D&D games by male players who excused it as being in keeping with the 'medieval setting'- http://community.livejournal.com/roleplayers/1098614.html

paz wrote:


Homophobia: Do you have any examples in mind here? Is it explicit homophobia (e.g. the act treated as 'deviancy' or suchlike in the laws of a city/state in-game), implicit homophobia (e.g. the good guys all being heterosexual, and anyone homosexual being a bad guy) or subconscious bias (the setting's writers simply assuming that everyone is heterosexual and ignoring the alternatives) that you think might be a problem?


I can't really think of examples of explicit or even obvious homophobia in D&D, but sexuality isn't really touched on in most games or literature I've experienced. If it is, then how many same sex couples are there? Of all the couples mentioned in any of the CotCT how many are same sex? In terms of gender queer issues I don't see any hemaphrodite/intersex/transexual options in the character generation pages. Making genderqueer/homosexual people invisible isn't out and out homophobia but it does raise questions- the first being 'if heterosexuality/ cis(born)gender is reflected in the literature why isn't homosexuality/transgender also reflected?'

paz wrote:

While I think the last two issues can (and should) be overcome in this day and age, I think racial tension (even if it's dwarves vs. orcs!) is not necessarily a bad thing, and provides a good source of conflict in such a setting. You could have a Lennon-esque utopia with no racism, war, religion, violence etc. but I think it would probably be quite a dull place to set a game of D&D.


Indeed. In some systems Orcs, Elves and Dwarves are different Species. But in D&D anything can breed with just about anything else so the line between race and species is overrun so everything becomes equatable to race. Additionally the verisimilitude and danger of the setting can stem from how it incorporates enough of our own world to be recognisable and believable. That said, there are diversity issues I would like to see addressed in D&D. Not that they aren't ignored elsewhere, but since D&D is something I do it has relevance to me.
Gileh

paz wrote:
BESM style


That's meant to be and E there, right?

Also can we has links to the sites? I'd be quite interested to see them but my google fu is weak due to lack of tea.
paz

Gileh wrote:
paz wrote:
BESM style

That's meant to be and E there, right?

Yes: Big Eyes, Small Mouth.

Gileh wrote:
Also can we has links to the sites? I'd be quite interested to see them but my google fu is weak due to lack of tea.

I'm not following: which sites are we talking about here? I included a couple of links in my first post of the two.

I'll reply to your longer message later on today.
metagaia

Gileh wrote:

That is something I've been meaning to ask about- why do people keep saying that the setting of D&D is pseudo-medieval European? I don't recall anything that prescriptive in the books, but my knowledge is a lot more limited than the commentors. Does it actually say that in any of the 4th or 3.5  ed books? Do we just assume that because of the literary sources D&D, and fantasy in general, tends to draw from?


AFAIK, it's not stated anywhere in the core books themselves, but the inspiration is clear to see.  The most obvious point of call is the equipment section.  Things like longswords and greatswords are there because there are the most common weapons for a 14th-15th century footsoldier.  Things like halberds, longbows and crossbows are mainly used by European soldiers.  Plate armour was almost exclusively European at the time and chainmail IIRC was invented in Europe (though it may also have been invented in Asia as well).

Compare this to the lack of other obvious weapons, the lack of a horsebow, katana, Chinese Dao, or Byzantine napatha throwers.

It's pretty easy with a couple of minor adjustments to set your campaign somewhere else (which is what the 3.5 supplement Oriental adventures is designeed to do, it's telling they do not have a European one), but the deafult has to be assumed to be European, with some Middle eastern influence (I won't deny that the Scimitar is a Turkish weapon)
Gileh

paz wrote:

I'm not following: which sites are we talking about here? I included a couple of links in my first post of the two. .


Sorry I missed those due to... Personal Stupidy.
paz

Gileh wrote:
Thati s something I've been meaning to ask about- why do people keep saying that the setting of D&D is pseudo-medieval European? I don't recall anything that prescriptive in the books, but my knowledge is a lot more limited than the commentors. Does it actually say that in any of the 4th or 3.5  ed books? Do we just assume that because of the literary sources D&D, and fantasy in general, tends to draw from?

D&D is a direct descendent from historical (specifically medieval) miniature wargaming. Fantasy elements (drawn from 'sword and sorcery' novels, such as Jack Vance's Dying Earth stories, and (to a lesser extent) Tolkein) were added, then instead of running whole armies, the players concentrated on a single character each.

The two 'base' settings that between them have covered all versions from the first basic edition up to 3.5E have been Mystara and Greyhawk. For most of that time the Forgotten Realms have been the main alternate worlds. All of those are mainly pseudo-medieval European settings.

That's not to say that every campaign setting published for D&D is pseudo-European. Other official settings have included Al Qadim and Maztica (the Arabian and Aztec/Incan parts of the Forgotten Realms world respectively), Dark Sun (post magical apocalypse), Oriental Adventures (including, but not limited to, Kara-Tur on the Forgotten Realms world), Spelljammer (planet hopping) and Planescape (plane hopping).

Gileh wrote:
paz wrote:
Sexism: In Korvosa (and the adventure path your PC is in), the NPCs have a good gender mix. The queen, queen's bodyguard and head of the city guard are all female. And the voice the PCs have just heard echoing around the manor is distinctly female. I think RPGs have taken massive strides in this regard since the days when the only women were scantily clad damsels in distress.

That is something I've noticed and think is pretty good, but do they enact certain tropes or stereotypes which are themselves a bit sexist? Probably not, but that's something to be wary of.

RPGs as a whole are crawling with stereotypes, as it's a useful way to make sure the players know what they're dealing with - the crafty merchant, the friendly tavern-owner, etc.

Having said that, I don't think Field Marshall Kroft conforms to any particular (sexist) stereotype for example.

I'm having to tread carefully here to avoid spoilers. Cool

Gileh wrote:
I remember reading about two year/18months ago a bunch of blog posts about women who were subject to sexist behaviour in D&D games by male players who excused it as being in keeping with the 'medieval setting'- http://community.livejournal.com/roleplayers/1098614.html

Very strange. I think one makes life more difficult by trying to run an historically accurate game, with all the 'baggage' that can bring with it. My wife would not be backward in coming forward if it was a problem in any of the games I'd run with her as a player.

Gileh wrote:
I can't really think of examples of explicit or even obvious homophobia in D&D, but sexuality isn't really touched on in most games or literature I've experienced. If it is, then how many same sex couples are there? Of all the couples mentioned in any of the CotCT how many are same sex? In terms of gender queer issues I don't see any hemaphrodite/intersex/transexual options in the character generation pages. Making genderqueer/homosexual people invisible isn't out and out homophobia but it does raise questions- the first being 'if heterosexuality/ cis(born)gender is reflected in the literature why isn't homosexuality/transgender also reflected?'

From skimming through Pathfinder, I know of at least two same-sex couples detailed. Your PC wouldn't know of any details of these people though. Unfortunately I haven't got time to go through every adventure and sourcebook in detail hunting out same-sex couples and then working it out as a percentage. Sorry! Cool

I'm afraid that given we only have three hours of gaming per week, I tend to focus on driving the plot forward, which unfortunately doesn't leave much time for character development outside this, whether it's romantic (of any sexual orientation) or otherwise.

I would guess that a fair proportion of people aren't aware of intersexuality or hermaphroditism so trying to include it in an RPG would be an extremely bold move; I can't think of any examples at the moment. Transgender individuals are also poorly represented, but I can't think of any examples from my limited knowledge of sword and sorcery fiction either. There is one such individual in Julian May's Saga of Pliocene Exile series, if I remember correctly.
Gileh

Just wanted to say thanks for the informative and detailed post. If only the rest of the internet was like this Smile.
Shaphron

Back again - My comment about you wanting to conform more to real life was about you wanting the (human) racial variety in game which you find in real life - not anything to do with any form of -ism found in real life and transposed to in-game. The problem being, the fantasy races often take over, as being far more interesting than playing a human, and as pointed out a lot of the fantasy races *can't* be depicted as funny colours, as that denotes a different race, normally of a different alignment. Drow and Duargar being two examples. The other problem in expecting the human (and human-like, eg halflings) ethnicities to be shown is that which I said earlier - being based in a European Medieval setting, it is unlikely that much travelling in character would have been done for widespread ethnic spreading, so those individuals would be a minority. Thus making the game world more believeable. I personally wouldn't find it very believeable if a world which seemed very similar to Eurpoe geographically and climatically was mostly populated with black/brown/yellow and otherwise coloured individuals, with white ethnics having the same proportion as any other colouring - eg 20 brown, 20 black, 20 yellow, 20 red and 20 white, unless there were the technological (either through science or magic) developments to allow almost free travel which had been around for at least 3 generations.

Others have ahppilly explaianed the reason we assume a medieval Eupoean setting for D&D - that being the culture and inspiration upon which it is based. If you would like to run a game in a different culture, chances are at some point a supplement was done on it, in sime edition of D&D (I believe in 2nd Ed there was an African Tribal supplement, but I'm not positive). Those supplements provide the racial differences, new artwork showing such, and cultural differences such as correct weaponry, games, mannerisms and such. As far as I'm aware, these do not sell nearly as well, so they are not always repeated for new editions of D&D - oriental in some form or another is normally the only prevailling option, and that's probably because we have odd steriotypes about those cultures ourselves - I hesitate to try to work out how accurate those supplements are from chineese / japanese reality.

From a female perspective, Roleplay is one of the activites I do which probably has the least sexism in it - there are normally an equal number of Queens to Kings, unlike the work place where high managers are normally predominatly male, especially managing directors. I cannot remember reading a roleplaying supplement and felling restricted as to what I oculd play because I wanted to be female. The one thing I would say is, despite this, there will always be sexist players, no matter how the roleplay setting is written. I would blame the players and GM for the example you gave, far more than the d&D game, no matter what feeble excuse they gave (it's like saying Marilyn MAnson made me shoot my friends...) The only time I have experiences first hand sexism was from a player, not the game. This was in LRP, and this complete moron turned around to me and said "You fight like a man". Everyone else went silent, as they knew me quite well. Needless to say, I beat the idiot up regularly (in character, the player was never harmed in any way, apart from him ego) in the guise of "weapons practice". He didn't change, but then some people wont. I'm more likely to come accross sexism - especially unconcious sexism - from other females than from males. Some women are convince they can't fight, and either play people who need protecting or ment if they have the choice. This annoys me far more than men being sexist - I can ignore a man who is sexist, but a women who really believes that she's less than a man is an itch under my skin I cannot scratch. I hate it.

Other gender issues - transgender, hermaphrodites etc - I don't think you will find anyone who finds it particularly offensive that these do not play a large part of any setting. You will probably come accross at least a little bit - and most likely in LRP - the issue of men dressing as women, and it's normally absolutely fine. Some tabeltop settings may have the odd character who does this too. As it is not commonly discussed in RL - those who do do it often keep it secret for one reason or another - it is logical to assume the same in game. People who undergo change-sex experiences - does happen in D&D - one of the most famous items I know of the the belt which curses you to change gender, and you cannot remove it without a remove curse spell. It's generally not otherwise considered a big part of any roleplay setting - in LRP it's extremely hard to phys-rep, on tabletop the players have made a decision at charecter gen as to what gender they want to be - changing it on them is likely to make them upset. For fluff purposes - in the setting - how is this likely to have occurred? There isn't normally the medical science to do this (I'm assuming the standard D&D setting - if you base it in a technological future you will have to change the setting yourself manually) and what self-respecting wizard is likely to spend a large portion of time working out how to do a spell which would be fairly high level and of extremely limited use - even if they liked making cursed belts. None of the "normal" people in the setting would be able to afford their spell, as it would have to be fairly high level, so unless an extremely wealthy prince really wanted to be a princess and happened to have a clever wizard as a friend, who would research such a spell? On the hermaphrodite front, how common are they really? You quite often get a hermaphrodite God, tho - one who can apprea male or female or both, normally the God of desire. If there's a God, it's possible there may be the odd person - but who would tell anyone other than their intended? Anything which is different is likely to promote misunderstanding, so why leave yourself open for pain? On a different gender issue, you may come accross Eunuchs in a D&D game, this is significantly more likely than the other options you mentioned. They are more often mentioned in fantasy books, and so are more likely to be incorporated into the game by GMs. On an artwork front - where this started - how extactly would you depict someone who was transgender/post-op or a hermaphrodite without making it a certificate 18 book?

Regarding homosexuality, it's not normally mentioned, but then neither is heterosexuality. I don't believe a single relationship of any form is mentioned in the core books, it not being detailed information about a setting. In setting books, it will depend mostly on the setting as to if it's included or not - I can't think of a single example (although Paz has already given 2), but then, I can't think of a single example of any relationship - not even in the setting I'm running, other than it being noted that the Queen is looking for a husband to beget heirs - I don't believe a woman would be able to do this, and her sexual preference is not mentioned, so I don't know if that is a good example or not. Sexual issues are normally avoided completely in setting books, as any form of sexual content requires an age certificate to limit who you can sell it to. They did do some form of "sexual content" book in 3rd ed, but from all accounts the book was dreadful. Most players don't want to be in a game which deals with sex either - how often have you been told, when you've said your character is spending money on ale and whores, to roll a dice to determine how well you did in bed? It's just not interesting for the players, they don't want to do it as it holds up plot, fun and generally beating the crap out of orcs.

What exactly would you like to see Gileh? Keep in mind that you are suggesting for D&D, and not for a modern or futeristic setting, but one whcih is historical-fantasy. What exactly are you objecting to?
Gileh

Shaphron wrote:

What exactly would you like to see Gileh? Keep in mind that you are suggesting for D&D, and not for a modern or futuristic setting, but one which is historical-fantasy. What exactly are you objecting to?


Well I have stated what I would like to see here: http://chestergames.myfreeforum.org/sutra5804.php#5804. Apparently that shouldn't be because the sources for D&D have a vaguely Anglo-European origin. Unless we want to go off into special foreigner lands that are no longer published.

What I would also like to see is statement in D&D corebooks of gender being a continuity mitigated by culturally specific choices and the categories given being arbitrary and for gaming purposes only. Given the climate of homophobia in the nation in which D&D is published I would consider such statements to be a part of ethical trading. I would expect the same of MMORPGs and other game systems, unless they put a statement into their documentation explaining their reasons for have sexual/racial inequalities as part of their game world. That may be unrealistic, but nothing is going to get better without the notion that it should.

Bear in mind I wasn't objecting outright to anything in particular, I was asking questions.
Gileh

That said

Although I am capable of recognizing the steps taken by the D&D core writers in the last edition:
Of humans they write:

Quote:
Humans are tolerant of other races, different
beliefs, and foreign cultures. Most human settlements
are diverse places where different races live together
in relative peace. The human empire of Nerath,
the last great world power, united many different
peoples. Most of the human towns that have survived
the empire’s fall are fortified bastions against the
encroaching darkness. When elven forests are razed
or dwarven mines overrun, the survivors often flee to
the nearest human town for protection.
...
Human Characteristics: Adaptable, ambitious,
bold, corruptible, creative, driven, hardy, pragmatic,
resourceful, territorial, tolerant


(Player's Handbook, 2008, pp47)
More Generally:

Quote:
Is your character tall, short, or in between? Solid and
muscular, or lean and wiry? Male or female? Old or
young? These decisions have no real impact on the
game, but they might affect the way that nonplayer
characters—and even the other players—think about
your character.


(Player's Handbook, 2008, pp47)

But that is rather beside the point. The post was about whether or not Art work in D&D was representative of human diversity and (by implication) should it be? The question is an open ended discussion, which is why I thought it worthy to put on an internet forum.

You seem very keen to personalise it, Shaphron. I don't think that's appropriate.
metagaia

There are a couple of interesting points brought up in the newest round of debate, but first I would like to get some thoughts of my chest about black elves.

By typical thought, an elf is white because a black elf is a drow, whoch led to the thought "Is it possible to have black elves?" To which I will elaborate on my hypothesis "possible but unlikely" (sources all 3.5 PHB p18)

First of all you need to define how much of an elf you need to be to be an elf.  Half-elves are created by the product of humans and elves, and while they have elf blood, they have different stats to elves, so I feel disclined to catagorise them as such.  However, if half elves are fertile, they can almost certainly mate with elves, making a 3/4 elf etc.  Thus, I am going to make the arbitary distiction of 7/8 elf as elf (measuring the differences to the first generation of my breeding programme.)

Given this, we start with a minimum 8 black humans and 14 elves (to rule out incest).  These breed and produce 8 half-elves. I am going to conservativly assume that elf skin colour is dominant, like the green eyes, thus, all first-generation half eleves woiuld be white.  These half elves now breed with each other, until each couple produces a black half-elf using the same logic that two green-eyed half-elves can prodice a non-green-eyed half elf.

These 4 black half-elves now breed with 4 different elves to produce white 3/4 elves, and they in turn repeat the process to make 2 black 3/4 elves.  Then breed these with 2 elves etc and you should emerge with one non-drow black elf.

Obiously, these elves are not featured in the artwork since they would be very rare, but neverless they could exist, in theory at least.  Very Happy
Gileh

metagaia wrote:

By typical thought, an elf is white because a black elf is a drow, whoch led to the thought "Is it possible to have black elves?" To which I will elaborate on my hypothesis "possible but unlikely" (sources all 3.5 PHB p18)


If I were female you could probably seduce me with this level of geekery. But I'm not so you're out of luck.

But maths aside. Drow are black like slate, a tone which is beyond the range of human skin variation. They are Black-Grey, not Black-Brown http://en.wikipedia.org/wiki/Von_Luschan_scale. From what I've seen the same could be said for Duargar, but I see no evidence of them in the 4th Ed Monster Manual. This is significant in terms of art because those two effects are produced through different techniques an application of pigments, even at the printing stage.
HDimagination

Re: That said

Gileh wrote:

You seem very keen to personalise it, Shaphron. I don't think that's appropriate.


I think that its fine for people to bring any frame of reference they have to an arguement, provided it's relavent.  Why is it more appropriate to introduce some-one's thoughts on a blog, than it is for some-one to recount their personal experience?   I'm a bit puzzled by that comment.
Gileh

Re: That said

HDimagination wrote:
Gileh wrote:

You seem very keen to personalise it, Shaphron. I don't think that's appropriate.


I think that its fine for people to bring any frame of reference they have to an arguement, provided it's relavent.  Why is it more appropriate to introduce some-one's thoughts on a blog, than it is for some-one to recount their personal experience?   I'm a bit puzzled by that comment.


I was more concerned with this:
Quote:

What exactly would you like to see Gileh? Keep in mind that you are suggesting for D&D, and not for a modern or futeristic setting, but one whcih is historical-fantasy. What exactly are you objecting to?

and, earlier, this:
Quote:

The issues I think you have, Gileh, is that you are treating d&d too much like real life
. Which has produced a google result for my name telling the world that I can't distinguish between D&D and real life. Which I find rather irksome, especially as it misrepresented my original argument with a general rather than specific phrasing.
dedindahed

Re: That said

Gileh wrote:

Quote:
Humans are tolerant of other races, different
beliefs, and foreign cultures. Most human settlements
are diverse places where different races live together
in relative peace. The human empire of Nerath,
the last great world power, united many different
peoples. Most of the human towns that have survived
the empire’s fall are fortified bastions against the
encroaching darkness. When elven forests are razed
or dwarven mines overrun, the survivors often flee to
the nearest human town for protection.
...
Human Characteristics: Adaptable, ambitious,
bold, corruptible, creative, driven, hardy, pragmatic,
resourceful, territorial, tolerant



Absolute proof that D&D is COMPLETELY fantasy
Gileh

Re: That said

dedindahed wrote:

Absolute proof that D&D is COMPLETELY fantasy


re-reading the "elven forests... dwarven mines" has reminded me how refugees are actually treated by human beings. Oy.

But this refers back to my original point- if human beings in D&D have an idealised attitude, why shouldn't they have an idealised representation/diversity? I still can't wrap my head around the notion that a world with Dragons and Dwarfs can't have people with lots of melanin and little melanin living side by side. Why would the world of D&D have the same selective pressures that cause the distribution of skin tones in extant human populations? It has Dinosaurs and Medusas and Underground Filgers, after all.
paz

metagaia wrote:
First of all you need to define how much of an elf you need to be to be an elf.  Half-elves are created by the product of humans and elves, and while they have elf blood, they have different stats to elves, so I feel disclined to catagorise them as such.  However, if half elves are fertile, they can almost certainly mate with elves, making a 3/4 elf etc.  Thus, I am going to make the arbitary distiction of 7/8 elf as elf (measuring the differences to the first generation of my breeding programme.)


I can't provide a citation at the moment, but I'm pretty sure that the official D&D word is that only beings with a pure elven bloodline are elves, and individuals with at least 50% elven ancestry are half-elf. Anything less than 50% and the elven bloodline is so weak that the individual is effectively human, but may have slightly elven features (e.g. very slightly pointed ears).

Bear in mind that most D&D humanoid races were made by the gods, rather than being the result of billions of years of evolution.
Gileh

paz wrote:
Bear in mind that most D&D humanoid races were made by the gods, rather than being the result of billions of years of evolution.


Yes! Yes! Another bloody reason we don't have to expect them to have the same skin tone distribution over region as in the real world!
paz

Gileh wrote:
Yes! Yes! Another bloody reason we don't have to expect them to have the same skin tone distribution over region as in the real world!

Possibly, but there's a world of difference between macro-evolution and micro-evolution/adaptation within a species, e.g. physiology and skin tone changing over many generations to match the environment. The former is pretty much denied by the in-game mythology (but who's to say these so-called gods are telling the truth? Cool ); the latter is what one would expect, apart from maybe with an 'unearthly' race like elves.
HDimagination

Re: That said

Gileh wrote:

But this refers back to my original point- if human beings in D&D have an idealised attitude, why shouldn't they have an idealised representation/diversity? I still can't wrap my head around the notion that a world with Dragons and Dwarfs can't have people with lots of melanin and little melanin living side by side. Why would the world of D&D have the same selective pressures that cause the distribution of skin tones in extant human populations? It has Dinosaurs and Medusas and Underground Filgers, after all.


Ok, lets take this from an 'actual play' perspective.   When you are playing, and the GM describes a large crowd in a market, what do you imagine?   Are the images cunjoured up by your imagination constrained by the art that you've seen in the books?   Should the GM draw attention to the ethnicities of the individuals in the crowd to ensure diverstiy is represented?   Or should they give descriptions in broard strokes and let the players use their own imaginations?

How much this is influenced by the artwork in the RPG is up to the individual player.   While I'm sure it would be better if there was a little bit more diversity within inlistration, I don't see it as a direct barrier to people getting into the hobby.

In terms of history and cultural infulences, the question is should we take the prevailent RPG philosophy that diversity and equality are a given (the mere presence of female warriors in rpgs  can be taken as evidence of this, as can the numerous passages in RPG settings that take gender equality as a given at the very least) or shoud we strive for realism and present a society that does show gender and race bias in all it's ugly detail?

Personally, I would not be happy running a game with racism as the central theme for two reasons:

1) I have little experience or knowledge of racism besides casual coments that I have heard in various workplaces

2) I don't like the way that people have a tendancy to assign modern points of view to historical protaganists (if you've ever seen a episode of 'Dr Quinn, Medicne woman' you know what I mean).

In the end, I don't generally make race, gender or Sexuality a issue in the games that I run, mostly due to the fact that people game to relax and enjoy themselves, rather than get to grips with weighty political issues.  If people want to deal with those issues, I'd recomend a number of different avenues to explore them that would do it more effectivly than an RPG.

Also, sometimes, making a big issue of something like this can some-times make matters worse (see the backlash over 'political correctness' and the effect that has had on representaion across the board).
Gileh

paz wrote:
The former is pretty much denied by the in-game mythology


Yes I suppose. But again, that assumes the same selective pressures apply to the human population n D&D as in the real world.
paz

Gileh wrote:
that assumes the same selective pressures apply to the human population n D&D as in the real world.

I think (although I'm not sure it's stated anywhere) that the assumption is that any real creature, whether it's human, cat, wolf, badger etc. is exactly the same in the game world as in real life. With anything else, I guess all bets are off. Cool
Gileh

Re: That said

Very good points, HD

HDimagination wrote:
prevailent RPG philosophy that diversity and equality are a given


'Is it, though?' is my essential question- Or is there still some gaps top close and are the counts of the artwork evidence of that.

Also I would say that artwork does influence people's image of a thing, less so as they get more literate and mature, but how many people's image of Gandalf was set in stone by that hilly John Howe painting? How those images represent the possible, or suggested, worlds of D&D, however much they are taken up (or not) by the reader are still questions worth asking. Eye Em Aich Oh, of course.

Perhaps I am wrong and a universality of assumed diversity is the present in D&D role-play. But the occasional hostility expressed to concepts of diversity and inclusiveness and the assertion of an Anglo-European setting/middle class white American target audience (with unfortunate connotations of apologism) on this thread has left me disinclined accept that conclusion.
HDimagination

Re: That said

Gileh wrote:


'Is it, though?' is my essential question- Or is there still some gaps top close and are the counts of the artwork evidence of that.



Give me a bit of time with my library and I'll endeavor to provide examples.
Gileh

Re: That said

HDimagination wrote:
Gileh wrote:


'Is it, though?' is my essential question- Or is there still some gaps top close and are the counts of the artwork evidence of that.



Give me a bit of time with my library and I'll endeavor to provide examples.


Don't break your back over it, But I would be interested if there are cases of 'do as I say, not as I do' application of a theory of equality. Like in WoW- the manual states that male and females are equal in Azeroth. And then you get to the Armour textures and the emotes and the animations...
HDimagination

Re: That said

Gileh wrote:

Don't break your back over it, But I would be interested if there are cases of 'do as I say, not as I do' application of a theory of equality. Like in WoW- the manual states that male and females are equal in Azeroth. And then you get to the Armour textures and the emotes and the animations...


As back-breakingly difficult as it is to spend some time flicking through my old collection of RPG books, I will endeavor to endure the hardship, for your sake.

I will however gain no personal enjoyment out of spreading various RPG books over the bedroom (and further).

This, in case you cannot tell, is sarcasm.  

I'd imagine that the vast majority of examples that i'll find are similar to the one you found above, but maybe with slighly less... overt sexual overtones in the caracter designs.   I think in that regrad, MMO's (and computer games in general) are about 10 years behind RPGS.  Something to do with the target audience I would imagine.

[devil's Advocate]

besides, whose to say that dressing sexily and being equal aren't incompatable?

[/devil's Advocate]
Gileh

Re: That said

HDimagination wrote:

besides, whose to say that dressing sexily and being equal aren't incompatable?


It isn't so long as both sexes have equally sexy dress and equal opportunities for dress items.

In many cases (Boris Vallejo paintings pose and strain in my mind) it's not the dress that is problematic, it's posing and composition. In these women are placed in a way that put them subordinate to men. John Berger's Ways of Seeing is a great book about this.

Of course I haven't just read it because it's short or anything... *This is irony in case you don't know what I'm talking about*.
metagaia

paz wrote:
I can't provide a citation at the moment, but I'm pretty sure that the official D&D word is that only beings with a pure elven bloodline are elves, and individuals with at least 50% elven ancestry are half-elf. Anything less than 50% and the elven bloodline is so weak that the individual is effectively human, but may have slightly elven features (e.g. very slightly pointed ears).

Bear in mind that most D&D humanoid races were made by the gods, rather than being the result of billions of years of evolution.


Hmm, I was thinking about that possibility.  I suppose you can use a weaker argument that as the generations increase, the 'half-elves' can get arbitarily close to being an elf, such that any distinction you wish to name can eventually be surpassed (the limit point argument),  That needs either a overwhelmingly large number of elves or some serious inbreeding though.

I do not dount that elves are created by the gods, but of course that does not eliminate the possibility that they can evolve from that point though (i.e 'intelligent' design).
Shaphron

Gileh - I now feel the need to explain myself. I was not being personal - I was replying to you directly as you were the one who raised the issue and asked the questions. I said you were expecting D&D to be too similar to the real world - not that you confused the two, but in the context of real-life ethnic diversity being transposed to a fantasy-medieval Eupropean setting. nothing else. I also asked what you were looking for and really complaining about, as you had started the post with a question about ethnic diversity within D&D artwork, then went on to complain about gender, sexual and ghetto inequalities along with racial, and I wanted to try to qualify what we were discussing - trying to answer, or at least share my view - on every point you made meant my post was VERY long, and I was trying to avoid that, or at least whittle down what was under discussion, as this has now branched out to be a rather political discussion on all sorts of inequality, rather vaguely to do with D&D. I apologise if this has upset you, I wont make the mistake of doing it again.

regarding you desires...

Quote:
Umm.. actually I would like D&D to be LESS like the real world, as in not have such horribly skewed race issues, ghettoisation, sexism and homophobia and be somewhere that all configurations of people can meet equally.


D&D does NOT have "horribly skewed" race issues, sexism, homophobia or ghettoisation. As may have been said, D&D is a GAME which people play to enjoy themselves, the standard setting happens to be fantasy-medieval-europeon, but as far as sexism - it's pretty much non-existant, girls do everything boys do, there is no restriction put on you for playing either gender. race issues come up - in as much as people don't like trolls, for example, but I've NEVER been in any sort of game where the slightest hint of "racism" against a normal-race-who-happens-to-be-a-different-colour has ever appeared - unless the GM instroduced it for plot puropses. The same can be said about homosexuality. It has been mentioned in some games, but it is not explored, in the same way that opposit-sex couples have not been explored, as poeple do not want to "roleplay" sex, they either want to have sex, or to play a roleplay game, not roll dice over how well they perform. I cannot think of a single game I have been in which even mentions the word ghetto, let alone implies one.

One final point - I've foind that in playing a game with any sort of fantasy race, the colour of your skin is completely irrelevant compared to what race you are - I have played a Teifling in the past who was discrimiated against for being a teifling, but I've never seen anyone who played a coloured character (and some people have that I've seen) who have ever had this be an issue.

On the point of D&D artwork, yes it not necerssarily a fair cross of human skin colours. But at least they are trying to be consistent to the world they are imagining, and they do include some pictures of coloured characters, and these are in no way pictured to be subservient.

On the point of Boris Vallejo, I like him as an artist, and looked through a book I have by him - maybe you are confusing "subservient" with "below", as I can't see any examples of his artwork which show a woman as "subserveint". Some women like being on the bottom as much as they like being on top - this does not make them less dominating or more subservient. There are just as may pictures of woman on top as there are of them on the bottom.
paz

This thread was originally archived to a hidden area as it discussed a sensitive subjects, and contained real names of some of the participants. I've gone through and edited any real names I've found to be their forum nicknames. This means a couple of the posts don't make much sense, but this was a worthy discussion which doesn't deserve to be lost for ever.

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