Joined: 05 Dec 2006 Posts: 544 Playing: Boardgames
Location: Hawarden
Posted: Wed Jul 08, 2009 11:04 am Post subject:
I'd join in with any peasant/commons version of magic if it were played at the club, and can even make cards available for people to use who want to give it a go without spending.
Another format we used to play (that's even more balanced to budget collections) is
60 card deck,
4 of each land type (20 total)
Only commons
NO duplicates, 1 card limit of all cards
All mana is colourless (though spells/creatures retain colour)
Peasant magic can still give an edge to bigger colletions that have 4x of some of the better commons, although this style does give less opportunity for themed & synergistic deckbuilding.
Joined: 03 Feb 2008 Posts: 1068 Playing: Pathfinder.
Posted: Sun Jul 12, 2009 11:38 am Post subject:
Thinking so far:
Peasant magic rules (60 cards no more than 4 of each name, only 5 uncommons, no rares).
I think it's going to be simpler/cheaper for me to initially work out a deck beforehand and then just buy them separately (approx £11-£13). This appears to be cheaper than buying packs approx (£11) ea, (and contain rares).
One thing I don't like is cards that just have "protection from...." This just seems to be designed to force you to buy a wider variety of cards, because otherwise a mono-colour deck would be completely shut down. _________________ Mass Effect 3 ending: WTF was that???
I'd join in a peasent magic game happily. Would require thought in deck making, but would be fun. I'd prefer the peasent magic rules to only one of a certain kind of card, and all land being colourless. That seems to take some of the skill out of it, whereas peasent magic seems to try to make sure you can't be beaten by someone having a really good card.
When would you be thinking of taking cards to the club? _________________ If in danger or in doubt,
Run in circles, scream and shout.
Joined: 17 Mar 2008 Posts: 948 Playing: Pathfinder Society Planning: Aces and Eights: Shattered Frontier
Location: Northwich
Posted: Mon Jul 13, 2009 1:47 pm Post subject:
I must admit, I am not a fan of the 5-colour-1-of-a-kind-thing. Only those people with a gargantuan variety of commons will be able to build a deck woth any power and/or synergy.
I essentially see two options for this
a) Run default peasant
b) Run what I would call 'serf' magic: No uncommons or rares at all.
I would like the variant finalised before I start building decks for it though. _________________ The Master can blow me, Monkey-Suit. Bloodrayne 2
Joined: 05 Dec 2006 Posts: 544 Playing: Boardgames
Location: Hawarden
Posted: Thu Jul 16, 2009 1:02 pm Post subject:
metagaia wrote:
I must admit, I am not a fan of the 5-colour-1-of-a-kind-thing. Only those people with a gargantuan variety of commons will be able to build a deck woth any power and/or synergy.h.
Yeah, that's kind of the point, hence why I mentioned it takes a lot of the advantage of having a big collection away.
It does play better than it sounds, and makes for good multiplayer, but as most people are preferring traditional peasant we'll go with that to start.
EDH sounds like a really good format, but seems like a difficult one for starting players as you really need a 3 colour legend to get started.
Will have to work on a peasant deck,
There is a really useful tool called magic suitcase that will help deckbuilding for people without cards, can be downloaded here, and you can even use it to print out proxied versions of cards.
http://www.magicsuitcase.org/
Joined: 05 Dec 2006 Posts: 544 Playing: Boardgames
Location: Hawarden
Posted: Sun Jul 19, 2009 9:05 am Post subject:
Teflon Billy wrote:
One thing I don't like is cards that just have "protection from...." This just seems to be designed to force you to buy a wider variety of cards, because otherwise a mono-colour deck would be completely shut down.
In all the time I've played the game, I've never had a problem with protection creatures.
That is one one of the downsides of a mono-deck, but bear in mind that a deck that includes a protection creature gets little use out of it against other colours, and they tend to be smaller creatures anyway.
There are several ways around protection, including artifacts, and certain spells. Big trampling creatures can also damage over protected creatures.
If we do ban any rule, I would be in favour of banning creatures with shadow, an ability that came out in one set, and shadowing creatures can't be blocked by or block non shadowing creatures.
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