Posted: Thu Sep 08, 2011 12:20 pm Post subject: New Venue - Table Layouts and opinions
I had pictured that two larger games could fit under the padded archway around tables put into a square - this week one game was stretched out in a line so it looked as if only 1 game could fit.
Looking at the number of players in games currently running I suggest the Werefish's game who seemed to be 9/10 people were squashed around a space suitable for 6 should be under the arch along with ALV's game, each around a square of tables.
In the 'first room' we had one game with 7 people sitting comfortably around, but I think with a little table shifting we could fit two games of this size in the area.
The 'last room' (the one with the little wall in the middle) can fit another square 6 player game, but the space is not really suitable for more players than this.
There are then 4 circular tables in the alcoves, space for a small game in front of the bar, room for 2 small games the other side of the little wall, and space for one of the grey tables against the wall in the 'corridor' from the first room to the bar.
It would be good for GMs to all 'declare' the number of players they have and whether they need a large table space for big maps so we can allocate tables logically. With the number of big games that have sprung up all at once it may be a little fiddly. Looking at the set up on Monday it may unfortunately be worth keeping in mind table room when planning scenarios as the space is more suitable for a large number of small games than a small number of large games.
If anyone else has pictured a more efficient use of the space suggestions are all good!
Joined: 14 Oct 2006 Posts: 408 Running: Mage: the Awakening
Posted: Thu Sep 08, 2011 1:30 pm Post subject:
We need to keep in mind that Teflon's game wasn't running this week. Not sure where I'd put things but I reckon another game can fit into the alcoves or two if my group moves to the end room with the wall, asuming werefish does need to move (I found I had to keep my GMing stuff on the next table, even though we all were able to sit around 1, this is only a problem if somebody needs that table).
But as we have more larger games than small games I'm not sure that's much help right now. _________________ I'm here to kick ass and take names! If that's okay with everyone...
Werefish was 7 I think with another one or two joining up with us I believe, not sure about maps etc though as it's my first time with Dark Heresy and we are only in character creation at the mo
...It would be good for GMs to all 'declare' the number of players they have and whether they need a large table space for big maps so we can allocate tables logically...
5 players + me reasonable table space for us+tiles+minis.
I'll be there early this Monday, we probably need to spend some time considering table layout, before people start gaming and things get 'set in stone' for the evening. _________________ Mass Effect 3 ending: WTF was that???
Joined: 12 Mar 2009 Posts: 323 Playing: board games Running: Diplomacy: Back in the Village Planning: to convert people to board games
Posted: Fri Sep 09, 2011 1:25 pm Post subject:
Board games tend to need larger tables, although often for fewer players. It would be great if we could setup one or two of the club's tables, as these are much more suitable than the circular tables for many games.
Werefish's game had 5 players and the GM, with a sixth player not able to get to the club until about 9, so we'll need space for 7 people.
We were planning on seeing what it would be like if we moved the tables where we were sitting into a line, rather than the square they were in, so we could sit down both sides.
Werefish's game had 5 players and the GM, with a sixth player not able to get to the club until about 9, so we'll need space for 7 people.
We were planning on seeing what it would be like if we moved the tables where we were sitting into a line, rather than the square they were in, so we could sit down both sides.
I did the same thing with similar sized tables at the Railway and it worked quite well compared to being in a square. Worth trying. _________________ I'm here to kick ass and take names! If that's okay with everyone...
I reckon the table you guys were playing 'Nordic fantasy'type rpg would be good for me (as it isn't running this week). I have maps to lay out usually but oddly enough just a4 maps this monday. At them moment I have no confirmed players but 3 probables, two or three of which were playing on that table last week. (I have another 2-3 spaces I'm happy to fill (im running a 7player convention game so I can accommodate 7 if needs be)).
So my preference is
1)the table in front of the outside window by the steps
2)One of the booths in the corridor to the right of the bar. _________________ "I didn't get where I am today."
Joined: 21 Aug 2006 Posts: 1924 Planning: Pathfinder Society
Location: Great Sutton
Posted: Fri Nov 25, 2011 1:24 pm Post subject:
As people have probably noticed, my game is starting earlier than most (starting the actual game around 7pm). Until now, we've been based in the first room. Unfortunately this is causing problems, as we get in the way of people coming in and out of the club and people eating their dinner, take up space normally used by people to show what board games they've brought, and we have to try and talk over the general hubbub of the room when people are socialising.
Is there any scope to move this game elsewhere, either by swapping with another game that starts later, or in terms of using the space in the other rooms better? I will usually have a battle map, so moving to a smaller table size isn't really an option (we currently use two of the squarish tables in the first room).
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