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Games That I Plan to run
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HDimagination



Joined: 07 Feb 2008
Posts: 362


Location: Ellesmere Port

PostPosted: Wed Jan 07, 2009 5:28 pm    Post subject: Reply with quote

Death Jester wrote:
Good stuff!! Its easy enough, the hardest part will be the timing, thats why you have to play test at least once. Worst comes to worst we can always play test it when we are down there Smile


Well D&D is nice a modular, so If I stat up 6 or so encounters, and make it easy to move between them, I can just cut them out if things are going on for too long.  D&D is predicatble enoug that I'm not sure it needs playtesting.  If people want me to run it again in the lodges though, thats fine by me.

Death Jester wrote:


I am thinking civil war time for my marvel game, new heroes who start out right in the middle of it all.

Not sure if i'd wan't to do pro-registration and have them rooting out the rebels, maybe meeting a very big-name character who tries to sway them.

Or anti-registration, trying to dodge the cape-busters and pro heroes, maybe alone or part of the resistance.

Any thoughts?


Could be interesting, but it might end up confusing if you get half the players who know the setting/series well and half that don't.  You could quite happily end up with lotts of inter party conflict though, which again is fine if you're going for that sort of thing.  I mean, Civil war was very devisive amoung fans (especially on the net) so you could be opening a can of nerd rage.
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Death Jester
Combat Wombat


Joined: 20 Sep 2006
Posts: 984


Location: Llandudno (North Wales)

PostPosted: Thu Jan 08, 2009 3:40 pm    Post subject: Reply with quote

Thanks for the responce! (I don't get them often Razz)

I think being confusing would be good. They would know little more than every day citizens. So the argument is, do the citizens know about the atroities the government is carrying out on its own protectors? I would give each play their own background sheet, of recent events, newspapaper clippings and things their friends and fammily have said. So lets say there is 5-10 minutes worth of character and setting background. Then I can engineer the amount of confusion. One hero may have been living in the sewers all his life, after deciding that his gift should help the people he comes top side right into the middle of something he doesn't understand.

Personally I was anti-reg and developed a deep hate for iron man (plotting to 'dispose' of characters he was claiming to be friends with.....grrrrr), although the movie softened me a bit lol. Anyway, I think anti-reg would be very desperate and survivalistic, where as pro-reg would be much more of a moral dilema and actually play a little more like a vilains game, maybe offering the chance to put a stop to high level cape-busting activity?



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