Posted: Thu Jan 26, 2012 7:56 pm Post subject: Mission Update
I have decided to start posting a brief description of events from each session so that if a player misses a week then can check the forum and anyone else who is interested can have a quick peak.
The group of acolytes find themselves once more aboard the Imperial Navy frigate 'Emperor's Beacon', they are summoned to a conference room within the command area of the ship not far from the bridge. Captain Gravius, Commander Tyrion and Ship Commissar Kel are present along with the acolyte's handler, Guilliman, another Inquisitional operative Dorn, scribe Godfrey and two astropaths. The acolytes are informed by Captain Gravius that a distress signal, using inquisitional ciphers, has been received from a location in the interstellar void between Samson VI and the agri-world Hilarion. The warp jump to the location takes a little under 5 hours and the frigate finds the badly damaged remains of the mass hauler 'Hazeroth Harvester'. Initially all that can be ascertained is that the damage has not been caused by convention weapons batteries but the background radiation levels and debris are making it difficult to discern the try cause of the damage. The acolytes are tasked with boarding the stricken vessel and recovering the back-up data coils to see what happening in the ships last hours. Friction between the inquisitional operatives and the ship's command staff have reached a head meaning that apart from the boarding cutter and a small group of armsmen to secure the landing bay aboard the 'Hazeroth Harvester' the navy will not supply any more men, meaning the acolytes are essentially alone in this endeavour.
Once aboard the acolytes have had to take a snaking path through the shattered remains this once proud grain ship, the have encountered void weevils, insects that over millennia in space having been exposed to the radiation of the void and the twisting effects of warp space have grown to the size of dogs. The acolytes have also been plagues by power surges that are resulting in sections of the ship's grav-plating to overload and making their journey more difficult as they struggle on to their objective through areas of zero-g. The group has just make there way into a cargo bay that is has entrances to four granary silos, four small piles are arranged in front of each silo door, the first is a pile of hands, the next legs, the next heads and finally a pile of burnt wheat grain. As the acolytes approach these piles one of their torches illuminates the edge of some writing, as the the acolytes pan their torches to read the whole message they see two distinct parts, the first written in yellow hull paint SAINT ATTEELIA SAVE US under which is scrawled in what can only be blood NO SHE HAS COME _________________ "A hiss means its close, a snap means..." *SNAP!* "Okay, now they're shooting at us!"
The acolytes do some analysis with the auspex they have been given and find that the only way to proceed by going into one of the grain silos, once inside they have to cut their way through the deck plating to gain access to a service duct. This duct leads them further into the bowels of the ship, when they begin to near one of the sub-levels of the engineerium the group hear the sound of boots on walkways and eventually voices. Virtually unnoticed the acolytes move out into the sub-level to find about twenty crewmen running around frantically with a man wearing a petty-officers uniform giving them orders. A fire-fight ensues, the team dispatch the petty-officer swiftly and manage to take a prisoner for further interrogation after dispatching or causing the other crewmen to flee.
The acolytes set off once more towards the back-up data core vault, once there they find that the retrieval console is in a locked state. The locking system seems to incorporate a physical key, the shape of which seems to match a ring found on the body of one of the petty-officer slain in the engineerium sub-level. With the ring in place the console springs into life, with a few deft commands the data-log of the last voyage is retrieved and the group have the navy cutter to reroute to pick them up from nearer their current location. Since the acolytes have boarded the Hazeroth Harvester the Imperial Navy frigate has managed to penetrate the miasma of radiation and debris they have managed to locate an emergency airlock near the confessor's chapel in what remains of the bridge section of the ship. The route that they must navigate takes them through one of the ships remaining void shield generators, as the group approach the generator another power surge courses through the ship, resulting in this section of the ship losing power and therefore gravity. The acolytes make it to the shield generator they find that it seems to be operational to some degree, as the group move around the gantry they happen upon what seems to be a woman cradling her head in her hand crying. The woman looks up and the chamber is bathed in an emerald light as she rises up and begins to levitate, one acolyte fires on the woman and in response is thrown across the chamber. Another acolyte engages the woman in hand-to-hand combat but their sword passes straight through her body, seeing this the cell leader decides that the shield generator needs to be shut down and fires his autopistol into the venerable machine. With the generator damaged the woman looks toward the ceiling and phases out, the the entity gone the group begin to move quickly toward the waiting navy cutter. Upon reaching the chapel the acolytes find a scene of carnage, the pews are filed with corpses, as they reach the alter they see the corpse of ship's confessor pinned to the wall by an twelve-foot bronze spear, below his dangling feet is the smashed marble of St.Atteela. The acolytes board the navy cutter to take them back to the Emperor's Beacon. _________________ "A hiss means its close, a snap means..." *SNAP!* "Okay, now they're shooting at us!"
Quick question for you gents, do you only need the Dark Heresy RPG Core Rulebook to run & play this game or do monster manuals and GM guides exist too?
There are printed adventures of various sorts, a "monster manual" named "Dark Heresy: Creatures Anathema", and a bunch of player books, as well as a GM's kit. None of them are required to play - the full rules and a variety of sample creatures are in the Dark Heresy Core Rulebook - but they certainly help.
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